Posted by Anonymous on Sat 28th Jan 00:53
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  1. Dov
  2.  
  3. Male Dragonborn Artificer
  4. Level 1
  5. Unaligned
  6.  
  7. Strength        11     (+0)
  8. Constitution    19 (+4)
  9. Dexterity       10    (+0)
  10. Intelligence    16 (+3)
  11. Wisdom  10       (+0)
  12. Charisma        10     (+0)
  13.        
  14. Height:         6' 5"
  15. Weight:         250 lb
  16. Scales:         Silvery
  17. Eyes:   Violet
  18. Hair:   None
  19.  
  20. Maximum Hit Points: 31
  21.  
  22.     Bloodied: 15
  23.     Surge Value: 11 [includes draconic heritage]
  24.     Surges / Day: 10 [includes constitution modifier]
  25.            
  26.  
  27. Size: Medium
  28. Speed: 6 squares
  29. Vision: Normal
  30.  
  31. Initiative:     1d20 +0      = + 0 [dexterity]
  32. Base Strength Attack:   1d20 +0    = + 0 [strength]
  33. Base Dexterity Attack:  1d20 +0   = + 0 [dexterity]
  34. Base Constitution Attack:       1d20 +4        = + 4 [constitution]
  35. Base Intelligence Attack:       1d20 +3        = + 3 [intelligence]
  36. Base Wisdom Attack:     1d20 +0      = + 0 [wisdom]
  37. Base Charisma Attack:   1d20 +0    = + 0 [charisma]
  38.  
  39. Armor Class:    16  = 10 + 3 [intelligence] + 3 [Leather +1]
  40. Fortitude Defense:      15    = 10 + 1 [artificer] + 4 [constitution]
  41. Reflex Defense: 13       = 10 + 3 [intelligence]
  42. Will Defense:   11 = 10
  43.  
  44. If your campaign uses the fixed-enhancement bonus system [PH2/Dark Sun], level 1 characters get +0 on attack/damage (0d6 extra damage on a critical hit) and +0 on all defenses. These bonuses do not stack with magic items.
  45.  
  46. Armor: Leather +1 (15 lb)
  47.  
  48. Shield: None
  49.  
  50. Attacks:
  51.  
  52.     Unarmed Melee: +0 [base strength attack] vs AC; damage 1[W]=1d4
  53.     Wrist Razors: +3 vs AC [0 strength attack] [+3 proficiency]; damage 1[W]=1d4 1 lb (light blade) Usable Off-hand
  54.     Scythe: +2 vs AC [0 strength attack] [+2 proficiency]; damage 1[W]=2d4 10 lb (Heavy blade)
  55.     Hand crossbow: +2 vs AC [0 dexterity attack] [+2 proficiency]; damage 1[W]=1d6 range 10/20 2 lb (Crossbow) Load free
  56.     Crossbow: +2 vs AC [0 dexterity attack] [+2 proficiency]; damage 1[W]=1d8 range 15/30 4 lb (Crossbow) Load minor
  57.     Repeating Crossbow [with magazine]: +2 vs AC [0 dexterity attack] [+2 proficiency]; damage 1[W]=1d8 range 10/20 6 lb + 1 lb magazine (Crossbow) Load free
  58.     Dragon Breath +6 [base constitution attack + 2] vs reflex; damage1d6+4 [constitution]   
  59.     Magic Weapon +3w [base intelligence attack] vs AC
  60.     Thundering Armor +3i [base intelligence attack] vs fortitude
  61.     Burning Weapons +3w [base intelligence attack] vs AC
  62.     Icebound Sigil +3i [base intelligence attack] vs reflex
  63.     w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.
  64.     i Implement-usable power. Apply a bonus as appropriate for magic, any implement expertises, etc.
  65.  
  66. Base Saving throw: d20 vs 10
  67.  
  68. Encumberance 4e
  69.  
  70. Normal Load:
  71. Heavy Load:
  72. Maximum Drag Load
  73.         110 lb.
  74. 220 lb.
  75. 550 lb.
  76.         Encumberance 3.5
  77.  
  78. Light load:
  79. Medium load:
  80. Heavy load:
  81. Lift over head:
  82. Lift off ground:
  83. Push or drag:
  84.         38 lb. or less
  85. 39-76 lb.
  86. 77-115 lb.
  87. 115 lb.
  88. 230 lb.
  89. 575 lb.
  90.  
  91. Languages:      Common; Draconic;
  92.  
  93. Rituals Known:
  94.  
  95.     Brew Potion [Level 1 per revision]
  96.     Make Whole [Level 1]
  97.  
  98. Skills:
  99.  
  100.     Acrobatics: +0       = 0 [dexterity]
  101.     Arcana:     +8   = 3 [intelligence] +5 [class training]
  102.     Athletics:  +0        = 0 [strength]
  103.     Bluff:      +0    = 0 [charisma]
  104.     Diplomacy:  +5        = 0 [charisma] +5 [class training]
  105.     Dungeoneering:      +0    = 0 [wisdom]
  106.     Endurance:  +4        = 4 [constitution]
  107.     Heal:       +5     = 0 [wisdom] +5 [class training]
  108.     History:    +10 = 3 [intelligence] + 2 [Dragonborn] +5 [class training]
  109.     Insight:    +0  = 0 [wisdom]
  110.     Intimidate: +2       = 0 [charisma] + 2 [Dragonborn]
  111.     Nature:     +0   = 0 [wisdom]
  112.     Perception: +0       = 0 [wisdom]
  113.     Religion:   +3 = 3 [intelligence]
  114.     Stealth:    +0  = 0 [dexterity]
  115.     Streetwise: +0       = 0 [charisma]
  116.     Thievery:   +0 = 0 [dexterity]
  117.  
  118. Feats:
  119.  
  120.     Crossbow Caster     
  121.  
  122. At-Will:
  123.  
  124.     Melee Basic Attack: By weapon, damage 1[W] [standard action]
  125.     Ranged Basic Attack: By weapon, damage 1[W] [standard action]
  126.     Bull Rush: +0 [base strength attack] vs fortitude [standard action]
  127.     Grab: +0 [base strength attack] vs reflex [standard action]
  128.     Move grabbed target: +0 [base strength attack] vs fortitude [standard action]
  129.     Escape: +0 [acrobatics] vs reflex / +0 [athletics] vs fortitude [move action]
  130.     Magic Weapon [EPG; Level 1]
  131.     Thundering Armor [EPG; Level 1]
  132.  
  133.     Other Standard Actions:     Administer a potion; Aid another [revised: skill check vs. 10+level/2, success helps +2, failure hurts -1]; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);
  134.  
  135.     Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics); half of a Double Move (if taken in place of a standard action)
  136.  
  137.     Other Minor Actions:        Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision), Sustain minor action; Some skills during combat (i.e., Insight)
  138.  
  139.     Other Immediate Actions:    Readied action
  140.  
  141.     Other Opportunity Actions:  Opportunity attack
  142.  
  143.     Other Free Actions: Drop held items; End a grab; Talk
  144.  
  145.     Other Non-Actions:  Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive
  146.  
  147.     Short rest: Healing surges as available
  148.  
  149.     Five minutes:       Normal escape from restraints (Acrobatics)
  150.  
  151.     One hour:   Forage; Streetwise check
  152.  
  153. Encounter Powers:
  154.  
  155.     Second Wind
  156.     Spend an Action Point [free action, not in surprise round]
  157.     Dragon Breath, Cold [Dragonborn][minor action]
  158.     Healing Infusion [minor action, 2x/encounter, maximum 1x/round]
  159.     Burning Weapons [EPG; Level 1]
  160.  
  161. Daily Powers:
  162.  
  163.     Icebound Sigil [EPG; Level 1][minor action]
  164.  
  165. Dragonborn
  166.  
  167.     +2 Charisma, +2 Strength or Constitution (already included; you chose Constitution.)
  168.     +2 History, +2 Intimidate
  169.     Dragonborn Fury (when bloodied, +1 on attacks)
  170.     Dragonborn Heritage (healing surge includes constitution bonus)
  171.     Dragon Breath (Force - Req. Voice)
  172.  
  173. Artificer
  174.  
  175.     Arcane Empowerment
  176.     Arcane Rejuvenation
  177.     Healing Infusion
  178.     Ritual Casting
  179.     Crossbow Caster
  180.        
  181.  
  182. Dov's Equipment:
  183.  
  184.     39 lb
  185.     20 lb
  186.     2 lb
  187.     5 lb
  188.     3 lb
  189.  
  190.     4 lb
  191.  
  192.  
  193.  
  194.  
  195.     1 lb
  196.     10 lb
  197.     10 lb
  198.     1 lb
  199.     2 lb
  200.     4 lb
  201.     1 lb
  202.     3 lb
  203.     _____
  204.     105 lb      Weapons / Armor / Shield (from above)
  205.     Crossbow bolts (quiver of 20) x10
  206.     Backpack
  207.     Bedroll
  208.     Blanket, winter x1
  209.     Flint and steel
  210.     Grappling hook
  211.     Ink vial
  212.     Ink pen
  213.     Paper sheets x7
  214.     Parchment sheets x7
  215.     Pouch (belt) x1
  216.     Rations (1 day) x10
  217.     Rope (50', hempen) x1
  218.     Soap
  219.     Sunrods x2
  220.     Waterskins x1
  221.     Whetstone
  222.     Ritual book x1
  223.  
  224.     Total
  225.  
  226. Magic items:
  227.  
  228.     Weapon:
  229.     Weapon:
  230.     Weapon:
  231.     Weapon:
  232.     Armor:
  233.     Shield:
  234.     Arms:
  235.     Feet:
  236.     Hands:
  237.     Head:
  238.     Neck:
  239.     Ring:
  240.     Ring:
  241.     Waist:
  242.      
  243.      
  244.      
  245.      
  246.      
  247.      
  248.      
  249.      
  250.  
  251. Resistances:
  252.  
  253. Action Point Tally:
  254.  
  255. Daily Item Powers Per Day: Heroic Tier           Milestones:  /  /  /
  256.  
  257. Death Saving Throw Failures:
  258.  
  259. More about Dov:
  260.  
  261.     Dov is a jaded intellectual, currently working at the academy in Menir. He is on sabbatical to work on his thesis: "The Practical Usage of Real Magics and Their Perceptions", and is adventuring to find out the information he needs. He is charismatic, motivated to complete his task, and generally accepting of the way other peoples are and act.

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