- Dov
- Male Dragonborn Artificer
- Level 1
- Unaligned
- Strength 11 (+0)
- Constitution 19 (+4)
- Dexterity 10 (+0)
- Intelligence 16 (+3)
- Wisdom 10 (+0)
- Charisma 10 (+0)
- Height: 6' 5"
- Weight: 250 lb
- Scales: Silvery
- Eyes: Violet
- Hair: None
- Maximum Hit Points: 31
- Bloodied: 15
- Surge Value: 11 [includes draconic heritage]
- Surges / Day: 10 [includes constitution modifier]
- Size: Medium
- Speed: 6 squares
- Vision: Normal
- Initiative: 1d20 +0 = + 0 [dexterity]
- Base Strength Attack: 1d20 +0 = + 0 [strength]
- Base Dexterity Attack: 1d20 +0 = + 0 [dexterity]
- Base Constitution Attack: 1d20 +4 = + 4 [constitution]
- Base Intelligence Attack: 1d20 +3 = + 3 [intelligence]
- Base Wisdom Attack: 1d20 +0 = + 0 [wisdom]
- Base Charisma Attack: 1d20 +0 = + 0 [charisma]
- Armor Class: 16 = 10 + 3 [intelligence] + 3 [Leather +1]
- Fortitude Defense: 15 = 10 + 1 [artificer] + 4 [constitution]
- Reflex Defense: 13 = 10 + 3 [intelligence]
- Will Defense: 11 = 10
- If your campaign uses the fixed-enhancement bonus system [PH2/Dark Sun], level 1 characters get +0 on attack/damage (0d6 extra damage on a critical hit) and +0 on all defenses. These bonuses do not stack with magic items.
- Armor: Leather +1 (15 lb)
- Shield: None
- Attacks:
- Unarmed Melee: +0 [base strength attack] vs AC; damage 1[W]=1d4
- Wrist Razors: +3 vs AC [0 strength attack] [+3 proficiency]; damage 1[W]=1d4 1 lb (light blade) Usable Off-hand
- Scythe: +2 vs AC [0 strength attack] [+2 proficiency]; damage 1[W]=2d4 10 lb (Heavy blade)
- Hand crossbow: +2 vs AC [0 dexterity attack] [+2 proficiency]; damage 1[W]=1d6 range 10/20 2 lb (Crossbow) Load free
- Crossbow: +2 vs AC [0 dexterity attack] [+2 proficiency]; damage 1[W]=1d8 range 15/30 4 lb (Crossbow) Load minor
- Repeating Crossbow [with magazine]: +2 vs AC [0 dexterity attack] [+2 proficiency]; damage 1[W]=1d8 range 10/20 6 lb + 1 lb magazine (Crossbow) Load free
- Dragon Breath +6 [base constitution attack + 2] vs reflex; damage1d6+4 [constitution]
- Magic Weapon +3w [base intelligence attack] vs AC
- Thundering Armor +3i [base intelligence attack] vs fortitude
- Burning Weapons +3w [base intelligence attack] vs AC
- Icebound Sigil +3i [base intelligence attack] vs reflex
- w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.
- i Implement-usable power. Apply a bonus as appropriate for magic, any implement expertises, etc.
- Base Saving throw: d20 vs 10
- Encumberance 4e
- Normal Load:
- Heavy Load:
- Maximum Drag Load
- 110 lb.
- 220 lb.
- 550 lb.
- Encumberance 3.5
- Light load:
- Medium load:
- Heavy load:
- Lift over head:
- Lift off ground:
- Push or drag:
- 38 lb. or less
- 39-76 lb.
- 77-115 lb.
- 115 lb.
- 230 lb.
- 575 lb.
- Languages: Common; Draconic;
- Rituals Known:
- Brew Potion [Level 1 per revision]
- Make Whole [Level 1]
- Skills:
- Acrobatics: +0 = 0 [dexterity]
- Arcana: +8 = 3 [intelligence] +5 [class training]
- Athletics: +0 = 0 [strength]
- Bluff: +0 = 0 [charisma]
- Diplomacy: +5 = 0 [charisma] +5 [class training]
- Dungeoneering: +0 = 0 [wisdom]
- Endurance: +4 = 4 [constitution]
- Heal: +5 = 0 [wisdom] +5 [class training]
- History: +10 = 3 [intelligence] + 2 [Dragonborn] +5 [class training]
- Insight: +0 = 0 [wisdom]
- Intimidate: +2 = 0 [charisma] + 2 [Dragonborn]
- Nature: +0 = 0 [wisdom]
- Perception: +0 = 0 [wisdom]
- Religion: +3 = 3 [intelligence]
- Stealth: +0 = 0 [dexterity]
- Streetwise: +0 = 0 [charisma]
- Thievery: +0 = 0 [dexterity]
- Feats:
- Crossbow Caster
- At-Will:
- Melee Basic Attack: By weapon, damage 1[W] [standard action]
- Ranged Basic Attack: By weapon, damage 1[W] [standard action]
- Bull Rush: +0 [base strength attack] vs fortitude [standard action]
- Grab: +0 [base strength attack] vs reflex [standard action]
- Move grabbed target: +0 [base strength attack] vs fortitude [standard action]
- Escape: +0 [acrobatics] vs reflex / +0 [athletics] vs fortitude [move action]
- Magic Weapon [EPG; Level 1]
- Thundering Armor [EPG; Level 1]
- Other Standard Actions: Administer a potion; Aid another [revised: skill check vs. 10+level/2, success helps +2, failure hurts -1]; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);
- Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics); half of a Double Move (if taken in place of a standard action)
- Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision), Sustain minor action; Some skills during combat (i.e., Insight)
- Other Immediate Actions: Readied action
- Other Opportunity Actions: Opportunity attack
- Other Free Actions: Drop held items; End a grab; Talk
- Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive
- Short rest: Healing surges as available
- Five minutes: Normal escape from restraints (Acrobatics)
- One hour: Forage; Streetwise check
- Encounter Powers:
- Second Wind
- Spend an Action Point [free action, not in surprise round]
- Dragon Breath, Cold [Dragonborn][minor action]
- Healing Infusion [minor action, 2x/encounter, maximum 1x/round]
- Burning Weapons [EPG; Level 1]
- Daily Powers:
- Icebound Sigil [EPG; Level 1][minor action]
- Dragonborn
- +2 Charisma, +2 Strength or Constitution (already included; you chose Constitution.)
- +2 History, +2 Intimidate
- Dragonborn Fury (when bloodied, +1 on attacks)
- Dragonborn Heritage (healing surge includes constitution bonus)
- Dragon Breath (Force - Req. Voice)
- Artificer
- Arcane Empowerment
- Arcane Rejuvenation
- Healing Infusion
- Ritual Casting
- Crossbow Caster
- Dov's Equipment:
- 39 lb
- 20 lb
- 2 lb
- 5 lb
- 3 lb
- 4 lb
- 1 lb
- 10 lb
- 10 lb
- 1 lb
- 2 lb
- 4 lb
- 1 lb
- 3 lb
- _____
- 105 lb Weapons / Armor / Shield (from above)
- Crossbow bolts (quiver of 20) x10
- Backpack
- Bedroll
- Blanket, winter x1
- Flint and steel
- Grappling hook
- Ink vial
- Ink pen
- Paper sheets x7
- Parchment sheets x7
- Pouch (belt) x1
- Rations (1 day) x10
- Rope (50', hempen) x1
- Soap
- Sunrods x2
- Waterskins x1
- Whetstone
- Ritual book x1
- Total
- Magic items:
- Weapon:
- Weapon:
- Weapon:
- Weapon:
- Armor:
- Shield:
- Arms:
- Feet:
- Hands:
- Head:
- Neck:
- Ring:
- Ring:
- Waist:
- Resistances:
- Action Point Tally:
- Daily Item Powers Per Day: Heroic Tier Milestones: / / /
- Death Saving Throw Failures:
- More about Dov:
- Dov is a jaded intellectual, currently working at the academy in Menir. He is on sabbatical to work on his thesis: "The Practical Usage of Real Magics and Their Perceptions", and is adventuring to find out the information he needs. He is charismatic, motivated to complete his task, and generally accepting of the way other peoples are and act.
Posted by Anonymous on Sat 28th Jan 00:53
download | new post | report as spam
Submit a correction or amendment below (click here to make a fresh posting)
After submitting an amendment, you'll be able to view the differences between the old and new posts easily
.After submitting an amendment, you'll be able to view the differences between the old and new posts easily
